O(1) Labs - Snarky: A high-level language for verifiable computation

Snarky: A high-level language for verifiable computation

Posted on March 11, 2018

Living in the world today requires giving up a lot of control. We give up control of our financial lives to banks and unaccountable credit bureaus. We give up control of our most intimate data to use online services like Facebook, Amazon, and Google. We give up control of our elections to voting-system companies who run opaque and unauditable elections. We even give up some control over our understanding of the world through exposure to false or misleading news stories.

But it doesn't have to be this way. Cryptography as a discipline provides us with some of the tools necessary to regain some of this control over our resources and data while reducing the need to trust unaccountable actors.

One such tool is verifiable computation. A verifiable computation is a computation that produces an output along with a proof certifying something about that output. Until very recently, verifiable computation has been mostly theoretical, but recent developments in zk-SNARK constructions have helped maked it practical.

Verifiable computation makes it possible for you to be confident about exactly what other people are doing with your data. For example, it enables

Verifiable computation is powered by zk-SNARKs. Right now, however, progamming directly with SNARKs is comparable to writing machine code by hand, and trusting "SNARK machine code" is a lot like trusting a compiled binary without the source code.

To fulfill the promise of verifiable computing as a tool for returning control and agency to individuals, their operation has to be made as transparent as possible. We can help accomplish that goal by making the properties that verifiable computations prove specifiable in languages that are as close as possible to the informal, inuitive properties we have in our minds. That way, individuals can trust the easy-to-understand high-level specifications, rather than opaque "SNARK machine code".

In this post, I'll describe how we at O(1) Labs are helping to bridge this gap and solve the transparency problem with our language Snarky for specifying verifiable computation.

Verifiable computation

As mentioned above, a verifiable computation is a computation that computes an output along with a proof certifying something about that output.

For example,

Verifiable elections

For this post, let's focus on the example of a verifiable election. One place where people are clamoring for accountability is of course in how pizza toppings are chosen in group settings. (Heads up: I kept this example simple for exposition, which means there are a few flaws. I take no accountability for your pizza election.)

So let's imagine you and your friends are trying to decide on what pizza topping to get (either pepperoni or mushroom) and you'd like to vote on a topping while keeping your votes as secret as possible.

Here is a picture of pizza to keep you interested.

Let's say everyone trusts Alice to keep votes secret. She'll act as the "government" by collecting everyone's votes. But everyone also knows Alice loves mushroom pizza, which means we don't necessarily trust her to run a fair election. So we'll develop a scheme that gives everyone assurance that the election was run correctly (i.e., that each person's vote was included and that the majority vote was computed correctly).

Using zk-SNARKs, we can write a verifiable computation which Alice can run to compute the majority vote and prove that it was computed correctly. Moreover, using the "zk" or zero-knowledge part of zk-SNARKs, she can do so in such a way that everyone can trust the result without learning any information about individuals' votes.

zk-SNARKs, technically

Simplifying a bit, zk-SNARK constructions give us the following ability. Say we have a set of polynomials \(p_1, \dots, p_k\) in variables \(x_1, \dots, x_n, y_1, \dots, y_m\). For given \(\alpha_1, \dots, \alpha_n\), if we know \(\beta_1, \dots, \beta_m\) such that \[ p_i(\alpha_1, \dots, \alpha_n, \beta_1, \dots, \beta_m) = 0 \] we can produce a piece of data \(\pi\) which somehow certifies our knowledge of such \(\beta_i\)s which has the following two properties: 1. Zero-knowledge: \(\pi\) does not expose any information about \(\beta_1, \dots, \beta_m\) 2. Succinctness: \(\pi\) is very small (concretely, a few hundred bytes) and can be checked quickly (concretely, in milliseconds). Such a set of \(\beta\)s is called a satisfying assignment.

It turns out that such constraint systems are universal in the following sense. Given any (non-deterministic) verifiable computation, we can construct a constraint system so that the existence of a satisfying assignment is equivalent to the correctness of the computation.

So, it seems that zk-SNARKs gives us exactly what we want. Namely, a means to prove correctness of computations while hiding private information and saving parties from having to redo the computation themselves.

Back to elections

With these SNARKs in hand, let's return to our election example. The voting scheme will be as follows:

  1. Each voter \(i\) chooses a vote \(v_i\) and a nonce \(b_i\). They publish a commitment \(h_i = H(b_i, v_i)\), where \(H\) is some collision resistant hash function. They send \((b_i, v_i)\) to the government.
  2. The government computes the majority vote \(w\) and publishes it along with a SNARK proving "For each \(i\), I know \((b_i, v_i)\) such that \(H(b_i, v_i) = h_i\) and \(w\) is the majority vote of the \(v_i\)".
  3. Voters verify the SNARK on their own against the public set of commitments \((h_1, \dots, h_n)\).

The zero knowledge property of the SNARK ensures that no votes are revealed to anyone except the government. So, to realize this scheme in practice, all we need to do is to encode the above statement as a constraint system. Here it is:

Click for full set

Great, we're done! Er -- well, maybe not. The trouble is that it's basically impossible for anyone to verify that this constraint system does actually enforce the above property. I could have just chosen it at random, or maliciously. In fact it doesn't actually force the property: I deleted a bunch of constraints to make this page load faster.

The situation is similar to programming in general: one doesn't want to have to trust a compiled binary because it is difficult to verify that it is doing what one expects one to do. Instead, we write programs in high-level languages that are easier for people to verify, and then compile them to assembly.

Here, in order for it to be convincing that a constraint system actually does what one expects it to do, one would like it to be the result of running a trusted compiler on a high-level program that is more easily seen to be equivalent to the claim one wants to prove.

Toward a programming language for verifiable computation

We'll now describe Snarky, our OCaml DSL for verifiable computation. It's a high-level language for describing verifiable computations so that their correctness is more transparent. First we describe the programming model of Snarky and then explain in more depth how this model is realized.


The basic programming model is as follows. A "verifiable computation" will be an otherwise pure computation augmented with the ability to do the following two things:

  1. Pause execution to ask its environment to provide it with a value and then resume execution using that value.
  2. Assert that a constraint holds among some values, terminating with an exception if the constraint does not hold.
A verifiable computation requesting a value from its environment

To get a feel for the model, let's see our election computation rendered in a pseudocode version of Snarky.

winner (commitments):
  votes =
    List.map commitments (fun commitment ->
      (nonce, vote) = request (Open_ballot commitment)
      assert (H(nonce, vote) = commitment)
      return vote)

  pepperoni_count =
    count votes (fun v -> v = Pepperoni)

  pepperoni_wins = pepperoni_count > commitments.length / 2
  return (if pepperoni_wins then Pepperoni else Mushroom)

This is intended to define a function winner that takes as input a list of commitments and returns the majority vote of a set of votes corresponding to those commitments (assuming it doesn't terminate with an exception). It obtains the corresponding votes by mapping over the commitments and for each one

If winner(commitments) is run in an environment in which it terminates without an assertion failure and outputs w, we know that there were votes corresponding to commitments such that the majority vote was w. Snarky gives us a way to prove statements like this about computations.

\(\newcommand{\tild}{\widetilde}\) Namely, given a verifiable computation \(P\) (i.e., a computation that makes some requests for values and assertions of constraints) Snarky lets us compile \(P\) into a constraint system \(\tild{P}\) such that the following two are equivalent:

  1. Some environment can provide \(P\) with values to answer each request such that \(P\) executes without an assertion failure.
  2. Some environment can produce a satisfying assignment to \(\tild{P}\).

In our case, the requests are for openings to each of the vote commitments, and the assertions check the correctness of the openings. So, reiterating, if Alice can prove winner(cs) = w for some commitments cs and winner w, she will have proved "I know a set of votes votes corresponding to the commitments cs such that the majority vote of votes is w".

Snarky concretely

Let's take a look at what the above example actually looks like in Snarky

let winner commitments =
  let%bind votes =
    Checked.List.mapi commitments ~f:(fun i commitment ->
      let%bind nonce, vote =
        request Ballot.Opened.typ (Open_ballot i)
      let%map () =
        hash_ballot (nonce, votes)
        >>= Ballot.Closed.assert_equal commitment
  let%bind pepperoni_count =
    count votes ~f:(fun v -> Vote.(v = var Pepperoni))
  let half = constant (Field.of_int (List.length commitments / 2)) in
  let%bind pepperoni_wins = pepperoni_count > half in
  Vote.(if_ pepperoni_wins ~then_:(var Pepperoni) ~else_:(var Mushroom))

There's a bit of noise caused by the harsh realities of OCaml's monad syntax, but overall it is quite close to our pseudocode. We

  1. Map over the commitments, requesting for our environment to open them.
  2. Compute the number of votes for pepperoni.
  3. If the number of pepperoni votes is greater than half the votes, return pepperoni as the winner, and otherwise return mushroom.

Handling requests

We must provide a mechanism for handling requests made by verifiable computations to pass in requested values (similar to the way we write exception handlers). In Snarky, this looks like

  (winner commitments)
  (fun (With {request; respond}) ->
    match request with
    | Open_ballot i -> respond ballots.(i)
    | _ -> unhandled)

where ballots : Ballot.Opened.t array is the array of opened ballots that the government has access to.

The request/handler model has a few nice features. In particular,

  1. It allows one to program in a direct style by pretending one has magical access to requested values.
  2. It makes a clear distinction between values that are directly computed and non-deterministically chosen values that need to be constrained (with assertions) to ensure correctness.
  3. It makes testing verifiable computations simple, as one can set up "malicious" handlers that provide values other than the intended ones. The purpose here is to check that the assertions made by the computation do in fact rule out all values besides the intended ones.

Wrapping up

Snarky helps us bridge the gap between high-level properties we want to prove using verifiable computations, and the low-level constraint systems we need to provide to SNARK constructions. It brings the promise of accountability and control over personal data through verifiable computing one step closer to practicality. The code is available on github, and we at O(1) Labs are using it in the development of our new cryptocurrency protocol that aims to power the examples described above and more.

If you find what we're doing interesting, we're hiring. You can find more info here. You can also sign up for our mailing list here.